Interrupt
To play this interrupt, stop two of your personnel. While you have no cards in hand, you may play this interrupt from on your Watch Dog. When an interrupt is played, prevent that interrupt and place it in its owner’s discard pile.
Order - Choose an event. The owner of that event shuffles it into his or her deck.
Characteristics: prevent opponent's interrupts, "use" your discard pile.
Requires: affiliation, manipulate your hand.
Rule hint for this card
This card has an erratum: Removing this interrupt changed.
Taken form Current Errata 2015-04-06.The logging for the game text of this card is not completed. Please help us with this task and visit our interactive ST1E card-database to validate the game text of this card (actual state: Changed).
Virtual card from Peak Performance (Copyright 2010)
Image Source: Enterprise - In a Mirror, Darkly, Part I
UCT-ID : ST2E 22 V 21 (manufactor info on card: 22 V 21)
Print-Style : color (standard) / black border / non-foil
No "reprints" for this card (no cards published with same title & sub-title in other expansions).
- "StarFleet Hazardous Material handling evolved." by Amber Van Breemen
- "My last battle" by garetjax
- "Stolen deck #2" by Geoffery Peterson
- "Testing Stalled Communications v2.0" by CaptMDKirk
- "Makeouts" by Lucas Thompson
To see all decks with this card click here.
Create your own Deck in the ST2E deck section!Because this is a virtual non-promo card, it's not listed in the Tradeplace.