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    Holding CellHolding Cell (first version)

    (4) • Holding Cell

    Event Event

    Decay: 3. (When there are three cards on this event, destroy it.) To play this event, you must command three Deep Space Nine related card personnel. Plays in your core. When you play this event, name a personnel, then each player places each copy of that personnel they command on this event (those personnel cannot use abilities). When an opponent is about to play an interrupt, prevent that interrupt and place it on this event instead.

    Characteristics: prevent opponent's interrupts, plays in your core, Decay, interrupt related card.
    Requires: Deep Space None Deep Space Nine related card related.

    Rule hint for this card

    This card has an erratum: This card is unique.

    Taken form Current Errata 2015-04-06.

    Card logging info: Logged by Roga Danar at Sep 4th, 2010 (Q1 by eberlems at Sep 4th, 2010 & Q2 by Telak at Oct 11th, 2010)
     

    ST2E libraryCollector's Info

    Virtual card from Peak Performance Peak Performance (Copyright 2010)
    Image Source: Deep Space Nine - The Maquis, Part II (Season 2 - Episode 21)
    UCT-ID : ST2E 22 V 13 (manufactor info on card: 22 V 13)
    Print-Style : color (standard) / black border / non-foil
    List of "reprints" for Holding Cell:

    - 0 VP 158image from Virtual Promo Cards (alternate picture) Virtual Promo Cards

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    ST2E libraryDecks

    Latest 5 Decks with this card (or with a reprint of this card):
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    To see all decks with this card click here.
    Create your own Deck in the ST2E deck section!

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