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Objective Navigate Plasma Storms

    Navigate Plasma Storms

    Objective Objective

    Seeds or plays on table. End of every player's turn, if any ship is in the Badlands Region, that player must probe:
    Interrupt, Doorway: Flare-up. All ships and facilities in space in that region without 3 Navigation aboard are damaged.
    Objective: Maelstrom. All ships and facilities in space in that region without 5 Navigation aboard are destroyed.
    Event: Plasma storms subside. Discard objective.

    Requires: Badlands region.

    Rule hint for this card

    This card has an clarification:

    This objective’s probe result applies to each Badlands Region where there is a ship. Thus, for example, a facility in the mirror Badlands Region is not affected by a flareup or maelstrom unless there is a ship there. A cloaked ship (but not a phased ship) in the Badlands triggers probing for, and may be damaged or destroyed by, this objective. See cloaking and phasing.

    Taken form Glossary - Version 1.9.5.

    Card logging info: Logged by openCards team at May 1st, 2009.
     

    ST1E libraryCollector's Info

    Uncommon card from Deep Space Nine Deep Space Nine (Copyright 1998 by Decipher)
    Image Source: Deep Space Nine - For the Uniform (Season 5 - Episode 13)
    UCT-ID : ST1E 5 U 140 (manufactor info on card: none)
    Print-Style : color (standard) / black border / non-foil
    No "reprints" for this card (no cards published with same title and game text in another expansion or with another collection info).

    ST1E libraryCard-Reviews

    - "Mirror Mirror Rules Supplement: Navigate Plasma Storms" by Decipher-Games at Apr 5th, 2009
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    ST1E libraryDecks

    Decks with this card (or with a reprint of this card):
    - "T'Lani Office of the Maquis - GenCon Edition" by JD_Ashley
    Create your own Deck in the ST1E deck section!

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