If a ship's orbit decays, it can be drawn toward a planet and burn out in its atmosphere.
Plays on any ship orbiting a planet. Ship has NO RANGE until end of turn, and is destroyed at end of its owner's next turn unless SHIELDS > 4; then discard interrupt.
Rule hint for this card
This card has an erratum:
Updating the wording a bit and changed it so that it could not be used as a valid response to movement.
Gametext before errata: "Plays on any ship at a planet location. Ship can't move for one turn. Also, ship is destroyed at end of next turn unless SHIELDS > 4. Discard after use."
Taken form Current Rulings 2018-07-02.Card logging info: Logged by openCards team at May 1st, 2009.
Common card from Premiere WB94 (Copyright 1994 by Decipher)
Image Source: The Next Generation - Déjà Q (Season 3 - Episode 13)
UCT-ID : ST1E 1 C 129 (WB94) (manufactor info on card: none)
Print-Style : color (standard) / white border / non-foil
List of "reprints" for Loss of Orbital Stability:
- "The much more undiscovered Country" by Enabran
- "HM Government Public Service Film #42: How not to be seen" by Paddy Tye
- "A Real Historic Coming Together by Julius" by thsch
- "Nowhere Near the Zone" by Stefan Slaby
- "T'Lani Office of the Maquis - GenCon Edition" by JD_Ashley
To see all decks with this card click here.
Create your own Deck in the ST1E deck section!There are 23 entries for Loss of Orbital Stability (ST1E 1 C 129 (WB94)) at the Tradeplace (75 haves and 4 wants). Click here to see all trade list entries for this Common card!
Also see here for all trade lists with any card fom "Premiere WB94".