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Interrupt Escape Pod

    Escape Pod

    Most vessels carry escape pods to save the crew in an emergency. In 2153, Jonathan Archer used one on a Klingon vessel to escape his captors.

    Interrupt Interrupt

    Plays on ship being destroyed. Escape pod saves entire crew. Unseen by enemy ships, crew remains in pod until personnel rescued. Discard after use.

    Card logging info: Logged by openCards team at May 1st, 2009.
     

    ST1E libraryCollector's Info

    Virtual card from Homefront VI Homefront VI (by The Continuing Committee)
    Image Source: The Next Generation - The Hunted (Season 3 - Episode 11)
    UCT-ID : ST1E 0 VR 393 (manufactor info on card: 47 V)
    Print-Style : color (standard) / black border / non-foil
    List of "reprints" for Escape Pod:

    - ST1E 1 C 116image from Premiere BB Premiere BB (first print)
    - ST1E 12 C 71image from Voyager Voyager (alternate picture)

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    ST1E libraryDecks

    Latest 5 Decks with this card (or with a reprint of this card):
    - "Under Pressure" by Paddy Tye
    - "Oh Jeremy Korvek! V2.0" by Paddy Tye
    - "Episode 12b: How to recognise different trees from quite a long way away.... No. 1.... The Larch" by Paddy Tye
    - "An Archer, By Any Other Name" by Paddy Tye
    - "Federation Flagship 2016 by Raphael Palenta" by timeruler
    To see all decks with this card click here.
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