Plasma Energy Burst | openCards

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Tactic Plasma Energy Burst

    Plasma Energy Burst

    Tactic Tactic
    Attack value: 0  Defense value: 2
    ATTACK bonus +4 and DEFENSE bonus +2 if you have a D'Kora-class ship firing.
    Hit = Tactic downTactic flipTactic flip Direct hit = Tactic downTactic flipTactic flipTactic flipTactic flip
    EM burst: until end of your next full turn, WEAPONS disabled and all ENGINEER-classification personnel are "stopped".
    WEAPONS: -1  SHIELDS: -1  

    Requires: D'Kora-class.

    Card logging info: Logged by openCards team at May 1st, 2009.
     

    ST1E libraryCollector's Info

    Virtual card from BaH! BaH! (by The Continuing Committee)
    Image Source: The Next Generation - The Last Outpost (Season 1 - Episode 5)
    UCT-ID : ST1E 0 VR 112 (manufactor info on card: 22 V)
    Print-Style : color (standard) / black border / non-foil
    List of "reprints" for Plasma Energy Burst:

    - ST1E 8 U 130image from Rules of Acquisition Rules of Acquisition (first print)

    ST1E libraryCard-Reviews

    - "Plasma Energy Burst" by Neil Kirby at Nov 6th, 1999
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