Objective
Special icons:
Seeds or plays on table. Captives you Brainwash are not required to relocate to an outpost. Opponent's Rescue Captives card affects only captives at one location where opponent has a crew or Away Team (rescued personnel relocate to that crew or Away Team). Each turn, you may draw one card by placing one capturing-related card from your hand beneath your draw deck or discard pile.
Characteristics: Capture, additional card draws.
Requires: Outpost, Capture.
Rule hint for this card
This card has an clarification:
See capturing related.
Taken form Glossary - Version 1.9.5.Card logging info: Logged by openCards team at May 1st, 2009.
Uncommon card from Blaze of Glory (Copyright 1999 by Decipher)
Image Source: The Next Generation - The Mind's Eye (Season 4 - Episode 24)
UCT-ID : ST1E 7 U 51 (manufactor info on card: none)
Print-Style : color (standard) / black border / non-foil
No "reprints" for this card (no cards published with same title and game text in another expansion or with another collection info).
- "ÜBERSETZUNG: Prepare the Prisoner" by DS9-Mike at Dec 4th, 2009
- "RR #99: Prepare the Prisoner" by Kathy McCracken at May 27th, 2000
Log in OR create a new account to write a card review.Decks with this card (or with a reprint of this card):
- "An Archer, By Any Other Name" by Paddy Tye
- ""I used to be a gardener..."" by Chairman Nilva
Create your own Deck in the ST1E deck section!There are 19 entries for Prepare the Prisoner (ST1E 7 U 51) at the Tradeplace (33 haves and 9 wants). Click here to see all trade list entries for this Uncommon card!
Also see here for all trade lists with any card fom "Blaze of Glory".